Onshore + offshore · Since 2012
Game Development Outsourcing: Onshore Leadership, Offshore Production
Double Coconut is a boutique game development studio that publishers, iGaming operators, brands and startups hire to outsource game development.
Our onshore team leads game design, UX and production, and our offshore artists, engineers and QA build and ship. We work as a full work-for-hire studio or as staff augmentation inside your team.



2012
Founded
70+
Clients
5M+
Players reached
125+
Projects delivered
Since 2012, we’ve completed 125+ projects for 70+ clients, and our games have reached 5,000,000+ players.
Why Double Coconut
Why outsource your game to Double Coconut
One accountable team, from idea to live ops.
We cover discovery and game design, 2D/3D art and animation, engineering, back end, QA, launch and long-range live ops. You don’t need to stitch together multiple vendors.
Onshore + offshore.
Our onshore leads handle game design, UX, ideation and client communication in California. Our offshore crew of experienced artists, producers and engineers does the heavy lifting at offshore cost. On Spin to Win, “our engineers and operations staff in Eastern Europe took over at much lower cost, without sacrificing quality.”
Game designers, not just coders.
Our team comes from studios including Digital Chocolate, Telltale Games, Social Games Network, iWin and EA, and we routinely provide game design input. It’s what iWin’s CEO says he likes most about working with us.
Genres we know
Free-to-play casual and mid-core, casino and sweepstakes, web/HTML5, sports companion apps, and Web3.
Disciplines
What you can outsource
Discovery & game design
Concept, design documents, UI wireframes, economy and monetization design, playable “minimal lovable product”
Art & animation
Casual and casino game art, 2D/3D characters and environments, UI, VFX, animation
Engineering
Unity, HTML5 (Phaser, Angular), Flutter, React Native, native iOS (Swift) and Android (Kotlin)
Back end
Game servers, multiplayer, social and live-ops back ends (NodeJS, Java, C#, Python; AWS, MongoDB, PostgreSQL, Redis, Kubernetes)
QA & launch
QA testing and launch support
Live ops
Events, offers, admin tools, analytics, infrastructure and player support. See Live Ops
Two ways to work
Work-for-hire vs. staff augmentation
Work-for-hire (full development)
You bring the goal, IP or idea. We staff a complete team (producer, designers, artists, engineers, QA) and deliver against design documents and development milestones, with regular communication throughout.
Staff augmentation / team extension
You keep production. We place individual designers, artists, engineers or QA inside your pipeline, tools and stand-ups, and scale the headcount up or down as your roadmap changes.
Need a team to own a feature, port or platform inside your production? That’s co-development.
Engagement
Engagement models
Full work-for-hire project.
Concept to launch, milestone-based.
Dedicated team.
A standing Double Coconut pod for your roadmap.
Staff augmentation.
Individual specialists embedded in your team.
Co-development.
We own a defined slice of your game (details).
Live-ops takeover.
We run an existing game after launch (details).
Process
How we work
01
Discovery.
Goals, audience, platforms, budget and timeline.
02
Design.
Concept → design document → UI wireframes.
03
Playable fast.
We push to a playable “minimal lovable product” as early as possible, then play, test, observe and iterate.
04
Production.
Milestone-based builds with regular check-ins (we commonly use Slack and weekly meetings).
05
Launch.
QA, store submission and launch support.
06
Live ops.
Admin tools, analytics, events and updates for as long as the game runs.
Proof
Case studies

Spin to Win Sweepstakes and Slots (LTV Games)
A full offshore live-ops team (product, UX, UI, iOS, Android, back end, DevOps, QA, support) took over the game. The engineers and operations staff in Eastern Europe lowered the cost, and a reworked first-time experience raised day-one retention by over 10%.

OTG Management airport games & loyalty platform
Two slot machines, four scratch-off games, video poker, blackjack, trivia and more, plus a reward and loyalty platform deployed over-the-air to iPads across airport terminals.

Microsoft Casual Games web ports
A dedicated team of HTML5, Angular, art, animation, DevOps and QA specialists ported legacy desktop games to the web.

Emergents Trading Card Game (Interpop)
Design, art, Unity and back-end team for Interpop’s trading card game with tradable NFT cards: nine months to beta, then three months of play-testing and soft launch.

Madden NFL Companion App (EA Sports)
A mobile companion app built for EA Sports alongside the console team.
“Double Coconut’s deep roster of talent and flexible approach allowed us to staff up — or down — as needed, even when things changed fast. DC’s sound leadership and superb communication skills made the process as seamless as it could have been.”
— Keenan Kmiec, CEO, Interpop
Trusted by
Clients
Studios, publishers, operators and brands we’ve built games for include: EA Sports, WB Games, Ellen Ventures, Microsoft Studios, BET Networks, Gaia Online, iWin, Mobilityware, Cartoon Network, East Side Games, Addicting Games, Rush Street Interactive and Lucktastic. We also built slots and casual casino content for DraftKings and Penn National Gaming.
FAQ
Frequently asked questions
Which game development studio can we outsource our mobile game to?
Double Coconut is a boutique game design and development studio that builds mobile, web and casino games on a work-for-hire basis for publishers, operators, brands and startups. We have shipped work for EA Sports, WB Games, Microsoft Casual Games and Rush Street Interactive, and built slots and casual casino content for DraftKings.
What’s the difference between work-for-hire and staff augmentation?
With work-for-hire, Double Coconut staffs and runs the whole project and delivers against milestones. With staff augmentation, we place individual designers, artists, engineers or QA inside your team, and you keep day-to-day production control.
How does an onshore + offshore game development team work?
Our onshore leads handle game design, UX, ideation and client communication. Our offshore artists, producers and engineers handle production. You get senior onshore direction and production capacity at offshore cost.
Can you add developers to our game team quickly?
Yes. We can embed Unity, HTML5, native mobile and back-end engineers, artists and QA into your existing pipeline and scale them up or down as needed. Prototyping and pre-production can start within a week or two of a signed agreement, and full production usually begins within 4 to 6 weeks.
What kinds of games do you build for clients?
Free-to-play casual and mid-core mobile games, casino, social casino and sweepstakes games, HTML5 browser games, sports companion apps and tools, and Web3 games, for iOS, Android, web and PC.
How much does it cost to outsource game development?
It depends on scope, platforms and team size. We scope every project from your brief and share a milestone-based estimate. Projects range from a single engineer building a prototype to a full mid-core mobile game with a team of more than a dozen people working for over a year.
Who owns the IP and source code when we outsource to you?
You do. The client owns all of the IP we create for the project.
More services
Explore our other game development services
Start a project
Tell us about your game. Send a brief, a GDD, or just an idea, and we’ll reply with next steps and a proposed team.









