Here are some slides from a little talk I gave about “how to be successful making hyper-casual games” from the 2019 Game Development Conference. Hyper-casual games […]
Every software executive throughout the hallowed history of computing has had this brilliant thought: If my product is making $X on Platform A, let’s toss it […]
We all know what beauty is. Dewdrops on roses. An explosive sunset. The Legend of Zelda… To me, the greatest beauty is climbing mountains. At the top […]